public class PlayerFishEvent extends PlayerEvent implements Cancellable
Modifier and Type | Class and Description |
---|---|
static class |
PlayerFishEvent.State
An enum to specify the state of the fishing
|
Event.Result
player
Constructor and Description |
---|
PlayerFishEvent(Player player,
Entity entity,
Fish hookEntity,
PlayerFishEvent.State state) |
Modifier and Type | Method and Description |
---|---|
Entity |
getCaught()
Gets the entity caught by the player.
|
int |
getExpToDrop()
Gets the amount of experience received when fishing.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Fish |
getHook()
Gets the fishing hook.
|
PlayerFishEvent.State |
getState()
Gets the state of the fishing
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setExpToDrop(int amount)
Sets the amount of experience received when fishing.
|
getPlayer
callEvent, getEventName, isAsynchronous
public PlayerFishEvent(Player player, Entity entity, Fish hookEntity, PlayerFishEvent.State state)
public Entity getCaught()
If player has fished successfully, the result may be cast to Item
.
public Fish getHook()
public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this eventpublic int getExpToDrop()
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH
.
public void setExpToDrop(int amount)
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH
.
amount
- the amount of experience to droppublic PlayerFishEvent.State getState()
public HandlerList getHandlers()
getHandlers
in class Event
public static HandlerList getHandlerList()
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