public class PlayerEggThrowEvent extends PlayerEvent
Event.Result
player
Constructor and Description |
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PlayerEggThrowEvent(Player player,
Egg egg,
boolean hatching,
byte numHatches,
EntityType hatchingType) |
Modifier and Type | Method and Description |
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Egg |
getEgg()
Gets the egg involved in this event.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
EntityType |
getHatchingType()
Get the type of the mob being hatched (EntityType.CHICKEN by default)
|
byte |
getNumHatches()
Get the number of mob hatches from the egg.
|
boolean |
isHatching()
Gets whether the egg is hatching or not.
|
void |
setHatching(boolean hatching)
Sets whether the egg will hatch or not.
|
void |
setHatchingType(EntityType hatchType)
Change the type of mob being hatched by the egg
|
void |
setNumHatches(byte numHatches)
Change the number of mobs coming out of the hatched egg
|
getPlayer
callEvent, getEventName, isAsynchronous
public PlayerEggThrowEvent(Player player, Egg egg, boolean hatching, byte numHatches, EntityType hatchingType)
public Egg getEgg()
public boolean isHatching()
public void setHatching(boolean hatching)
hatching
- true if you want the egg to hatch, false if you want it
not topublic EntityType getHatchingType()
public void setHatchingType(EntityType hatchType)
hatchType
- The type of the mob being hatched by the eggpublic byte getNumHatches()
public void setNumHatches(byte numHatches)
The boolean hatching will override this number. Ie. If hatching = false, this number will not matter
numHatches
- The number of mobs coming out of the eggpublic HandlerList getHandlers()
getHandlers
in class Event
public static HandlerList getHandlerList()
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