| Package | Description | 
|---|---|
| org.bukkit | 
 More generalized classes in the API. 
 | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.entity | 
| Modifier and Type | Method and Description | 
|---|---|
static SoundCategory | 
SoundCategory.valueOf(String name)
Returns the enum constant of this type with the specified name. 
 | 
static SoundCategory[] | 
SoundCategory.values()
Returns an array containing the constants of this enum type, in
the order they are declared. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
World.playSound(Location location,
         Sound sound,
         SoundCategory category,
         float volume,
         float pitch)
Play a Sound at the provided Location in the World. 
 | 
void | 
World.playSound(Location location,
         String sound,
         SoundCategory category,
         float volume,
         float pitch)
Play a Sound at the provided Location in the World. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
Player.playSound(Location location,
         Sound sound,
         SoundCategory category,
         float volume,
         float pitch)
Play a sound for a player at the location. 
 | 
void | 
Player.playSound(Location location,
         String sound,
         SoundCategory category,
         float volume,
         float pitch)
Play a sound for a player at the location. 
 | 
void | 
Player.stopSound(Sound sound,
         SoundCategory category)
Stop the specified sound from playing. 
 | 
void | 
Player.stopSound(String sound,
         SoundCategory category)
Stop the specified sound from playing. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
SoundCategory | 
EntityDeathEvent.getDeathSoundCategory()
Get the sound category that the death sound should play in 
 | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
EntityDeathEvent.setDeathSoundCategory(SoundCategory soundCategory)
Set the sound category that the death sound should play in. 
 | 
Copyright © 2021. All rights reserved.