public class PlayerArmorChangeEvent extends PlayerEvent
Not currently called for environmental factors though it MAY BE IN THE FUTURE
| Modifier and Type | Class and Description |
|---|---|
static class |
PlayerArmorChangeEvent.SlotType |
Event.Resultplayer| Constructor and Description |
|---|
PlayerArmorChangeEvent(Player player,
PlayerArmorChangeEvent.SlotType slotType,
ItemStack oldItem,
ItemStack newItem) |
| Modifier and Type | Method and Description |
|---|---|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
ItemStack |
getNewItem()
Gets the new item that's replacing the old
|
ItemStack |
getOldItem()
Gets the existing item that's being replaced
|
PlayerArmorChangeEvent.SlotType |
getSlotType()
Gets the type of slot being altered.
|
String |
toString() |
getPlayercallEvent, getEventName, isAsynchronouspublic PlayerArmorChangeEvent(Player player, PlayerArmorChangeEvent.SlotType slotType, ItemStack oldItem, ItemStack newItem)
@Nonnull public PlayerArmorChangeEvent.SlotType getSlotType()
@Nullable public ItemStack getOldItem()
@Nullable public ItemStack getNewItem()
public HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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