Class SuperflatGenerator

java.lang.Object
org.bukkit.generator.ChunkGenerator
net.glowstone.generator.GlowChunkGenerator
net.glowstone.generator.SuperflatGenerator

public class SuperflatGenerator extends GlowChunkGenerator
  • Nested Class Summary

    Nested classes/interfaces inherited from class org.bukkit.generator.ChunkGenerator

    org.bukkit.generator.ChunkGenerator.BiomeGrid, org.bukkit.generator.ChunkGenerator.ChunkData
  • Field Summary

    Fields inherited from class net.glowstone.generator.GlowChunkGenerator

    WORLD_DEPTH
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    org.bukkit.generator.ChunkGenerator.ChunkData
    generateChunkData(org.bukkit.World world, Random random, int chunkX, int chunkZ, org.bukkit.generator.ChunkGenerator.BiomeGrid biomes)
     
    void
    generateTerrainColumn(org.bukkit.generator.ChunkGenerator.ChunkData chunkData, org.bukkit.World world, Random random, int x, int z)
    Generates a terrain column.

    Methods inherited from class org.bukkit.generator.ChunkGenerator

    createChunkData, createVanillaChunkData, generateBedrock, generateCaves, generateNoise, generateSurface, getBaseHeight, getDefaultBiomeProvider, isParallelCapable, shouldGenerateBedrock, shouldGenerateCaves, shouldGenerateDecorations, shouldGenerateMobs, shouldGenerateNoise, shouldGenerateStructures, shouldGenerateSurface

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • SuperflatGenerator

      public SuperflatGenerator()
  • Method Details

    • generateChunkData

      public org.bukkit.generator.ChunkGenerator.ChunkData generateChunkData(org.bukkit.World world, Random random, int chunkX, int chunkZ, org.bukkit.generator.ChunkGenerator.BiomeGrid biomes)
      Overrides:
      generateChunkData in class org.bukkit.generator.ChunkGenerator
    • generateTerrainColumn

      public void generateTerrainColumn(org.bukkit.generator.ChunkGenerator.ChunkData chunkData, org.bukkit.World world, Random random, int x, int z)
      Generates a terrain column.
      Parameters:
      chunkData - the chunk in which to generate
      world - the world (ignored)
      random - the PRNG (ignored)
      x - the column x coordinate
      z - the column z coordinate