ClassDescriptionTracker for the item-drag operations a player is performing.Tracker for when the equipment of an entity is changed.An entry which has been changed.A class which represents an chest inventory.Represents a crafting grid inventory, both workbench and per-player.A class which represents an inventory and the items it contains.A class which represents an inventory.Standard implementation of InventoryView for most inventories.An implementation of
ItemFactoryresponsible for creating ItemMetas.A llama inventory.An implementation of
ItemMeta, created through
GlowItemFactory.An Inventory representing the items a player is holding.Inventory which delegate to other Inventory objects.ListIterator for the contents of an inventory.Tracker for when items in an inventory are changed.An entry which has been changed.An interface for checking predicates on Materials.A
MaterialMatcherimplementation for basic tool types.The complicated logic for determining how window click messages are interpreted.