Class GlowTemple
java.lang.Object
net.glowstone.generator.structures.GlowStructure
net.glowstone.generator.structures.GlowTemple
- All Implemented Interfaces:
TerrainObject
Desert temple, jungle temple, or witch hut.
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class net.glowstone.generator.structures.GlowStructure
chunkX, chunkZ, worldFields inherited from interface net.glowstone.generator.objects.TerrainObject
PLANT_TYPES -
Constructor Summary
ConstructorsConstructorDescriptionGlowTemple(org.bukkit.World world, int chunkX, int chunkZ) Creates a structure with no pieces.GlowTemple(org.bukkit.World world, Random random, int chunkX, int chunkZ) Creates a random temple or witch hut. -
Method Summary
Methods inherited from class net.glowstone.generator.structures.GlowStructure
addPiece, generate, generate, getBoundingBox, getChunkX, getChunkZ, getPieces, getWorld, isDirty, setBoundingBox, setDirty, wrapAllPieces
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Constructor Details
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GlowTemple
public GlowTemple(org.bukkit.World world, int chunkX, int chunkZ) Creates a structure with no pieces.- Parameters:
world- the world to generate inchunkX- the chunk X coordinatechunkZ- the chunk Z coordinate
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GlowTemple
Creates a random temple or witch hut.- Parameters:
world- the world to generate inrandom- the PRNG that will choose this temple's orientationchunkX- the chunk X coordinatechunkZ- the chunk Z coordinate
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Method Details
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shouldGenerate
- Specified by:
shouldGeneratein classGlowStructure
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