Class BigTree

All Implemented Interfaces:
TerrainObject

public class BigTree extends BigOakTree
  • Constructor Details

    • BigTree

      public BigTree(Random random, BlockStateDelegate delegate)
      Initializes this tree with a random height, preparing it to attempt to generate.
      Parameters:
      random - the PRNG
      delegate - the BlockStateDelegate used to check for space and to fill wood and leaf blocks