Uses of Class
net.glowstone.entity.GlowLivingEntity
Package
Description
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Uses of GlowLivingEntity in net.glowstone.entity
Modifier and TypeClassDescriptionclass
Represents a creature that ages, such as a sheep.class
class
Represents an Animal, such as a Cow.class
Represents a creature entity such as a pig.class
Represents a human entity, such as an NPC or a player.class
class
Represents an in-game player.class
ModifierConstructorDescriptionAttributeManager(GlowLivingEntity entity)
Create an instance for the given entity. -
Uses of GlowLivingEntity in net.glowstone.entity.ai
Modifier and TypeMethodDescriptionabstract void
EntityTask.end(GlowLivingEntity entity)
Invoked when this task is being ended for this entity.void
FollowPlayerTask.end(GlowLivingEntity entity)
void
LookAroundTask.end(GlowLivingEntity entity)
void
LookAtPlayerTask.end(GlowLivingEntity entity)
abstract void
EntityTask.execute(GlowLivingEntity entity)
Invoked each tick when this task is being executed for this entity.void
FollowPlayerTask.execute(GlowLivingEntity entity)
void
LookAroundTask.execute(GlowLivingEntity entity)
void
LookAtPlayerTask.execute(GlowLivingEntity entity)
static void
TransportHelper.moveTowards(GlowLivingEntity entity, org.bukkit.Location direction)
static void
TransportHelper.moveTowards(GlowLivingEntity entity, org.bukkit.Location direction, double speed)
Starts an entity moving horizontally toward a location (may overshoot).void
EntityTask.pause(GlowLivingEntity entity)
Pauses this task for this entity.void
EntityTask.pulse(GlowLivingEntity entity)
Advances this task by a tick on the given entity.void
EntityTask.reset(GlowLivingEntity entity)
Resets the progress of this task for this entity.void
EntityTask.resume(GlowLivingEntity entity)
Resumes the previously paused task for this entity.abstract boolean
EntityTask.shouldStart(GlowLivingEntity entity)
Whether the task should begin executing for this entity.boolean
FollowPlayerTask.shouldStart(GlowLivingEntity entity)
boolean
LookAroundTask.shouldStart(GlowLivingEntity entity)
boolean
LookAtPlayerTask.shouldStart(GlowLivingEntity entity)
abstract void
EntityTask.start(GlowLivingEntity entity)
Invoked when this task is about to start for this entity.void
FollowPlayerTask.start(GlowLivingEntity entity)
void
LookAroundTask.start(GlowLivingEntity entity)
void
LookAtPlayerTask.start(GlowLivingEntity entity)
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Uses of GlowLivingEntity in net.glowstone.entity.monster
Modifier and TypeClassDescriptionclass
class
A monster with a boss bar.class
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An "illager" is a type of hostile mob that regularly spawns in woodland mansions, patrols, raids, and pillager outposts.class
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A mob that can raid villages.class
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Uses of GlowLivingEntity in net.glowstone.entity.monster.complex
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Uses of GlowLivingEntity in net.glowstone.entity.objects
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Uses of GlowLivingEntity in net.glowstone.entity.passive
Modifier and TypeClassDescriptionclass
class
class
GlowChestedHorse<InventoryT extends org.bukkit.inventory.AbstractHorseInventory>
A horse or similar mount (donkey, mule, llama...) whose inventory may include a chest.class
class
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Represents a llama.class
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Uses of GlowLivingEntity in net.glowstone.io.entity
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Uses of GlowLivingEntity in net.glowstone.util.loot
Modifier and TypeMethodDescriptionstatic boolean
LootingUtil.conditionValue(GlowLivingEntity entity, String condition)
Evaluates a condition for an entity.static LootData
LootingManager.generate(GlowLivingEntity entity)
Returns items and experience that the given entity drops when killed.