public class AStarAlgorithm extends Object implements IAlgorithm
IAlgorithm
for A* Pathfinding.Constructor and Description |
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AStarAlgorithm() |
Modifier and Type | Method and Description |
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List<org.bukkit.util.Vector> |
calculatePath(GlowBlock startPoint,
GlowBlock endPoint,
Map<org.bukkit.Material,Double> materialWeights,
org.bukkit.Material... blockedMaterials)
Thanks to www.redblobgames.com/pathfinding/a-star/implementation.html
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getCornerNeighbors, getFaceNeighbors, getNeighbors
public List<org.bukkit.util.Vector> calculatePath(GlowBlock startPoint, GlowBlock endPoint, Map<org.bukkit.Material,Double> materialWeights, org.bukkit.Material... blockedMaterials)
calculatePath
in interface IAlgorithm
startPoint
- The starting position.endPoint
- The ending position.materialWeights
- A map containing a material
key, with
a cost
as the value.blockedMaterials
- A varargs of materials
that should be
blocked from pathing.Vectors
that make up the path found during calculation.Copyright © 2021. All rights reserved.