public class GlowEntityEquipment extends Object implements org.bukkit.inventory.EntityEquipment
Constructor and Description |
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GlowEntityEquipment(org.bukkit.entity.Entity holder) |
Modifier and Type | Method and Description |
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void |
clear() |
org.bukkit.inventory.ItemStack[] |
getArmorContents() |
org.bukkit.inventory.ItemStack |
getBoots() |
float |
getBootsDropChance() |
org.bukkit.inventory.ItemStack |
getChestplate() |
float |
getChestplateDropChance() |
org.bukkit.inventory.ItemStack |
getHelmet() |
float |
getHelmetDropChance() |
org.bukkit.entity.Entity |
getHolder() |
org.bukkit.inventory.ItemStack |
getItem(org.bukkit.inventory.EquipmentSlot slot)
Returns the ItemStack found in the slot at the given EquipmentSlot.
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org.bukkit.inventory.ItemStack |
getItemInHand() |
float |
getItemInHandDropChance() |
org.bukkit.inventory.ItemStack |
getItemInMainHand() |
float |
getItemInMainHandDropChance() |
org.bukkit.inventory.ItemStack |
getItemInOffHand() |
float |
getItemInOffHandDropChance() |
org.bukkit.inventory.ItemStack |
getLeggings() |
float |
getLeggingsDropChance() |
void |
setArmorContents(org.bukkit.inventory.ItemStack[] itemStacks) |
void |
setBoots(org.bukkit.inventory.ItemStack itemStack) |
void |
setBootsDropChance(float chance) |
void |
setChestplate(org.bukkit.inventory.ItemStack itemStack) |
void |
setChestplateDropChance(float chance) |
void |
setHelmet(org.bukkit.inventory.ItemStack itemStack) |
void |
setHelmetDropChance(float chance) |
void |
setItem(org.bukkit.inventory.EquipmentSlot slot,
org.bukkit.inventory.ItemStack item)
Stores the ItemStack at the given index of the inventory.
|
void |
setItemInHand(org.bukkit.inventory.ItemStack itemStack) |
void |
setItemInHandDropChance(float chance) |
void |
setItemInMainHand(org.bukkit.inventory.ItemStack itemStack) |
void |
setItemInMainHandDropChance(float chance) |
void |
setItemInOffHand(org.bukkit.inventory.ItemStack itemStack) |
void |
setItemInOffHandDropChance(float chance) |
void |
setLeggings(org.bukkit.inventory.ItemStack itemStack) |
void |
setLeggingsDropChance(float chance) |
public org.bukkit.inventory.ItemStack getItem(org.bukkit.inventory.EquipmentSlot slot)
slot
- The EquipmentSlot of the Slot's ItemStack to returnpublic void setItem(org.bukkit.inventory.EquipmentSlot slot, org.bukkit.inventory.ItemStack item)
slot
- The EquipmentSlot where to put the ItemStackitem
- The ItemStack to setpublic org.bukkit.inventory.ItemStack getItemInMainHand()
getItemInMainHand
in interface org.bukkit.inventory.EntityEquipment
public void setItemInMainHand(org.bukkit.inventory.ItemStack itemStack)
setItemInMainHand
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack getItemInOffHand()
getItemInOffHand
in interface org.bukkit.inventory.EntityEquipment
public void setItemInOffHand(org.bukkit.inventory.ItemStack itemStack)
setItemInOffHand
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack getItemInHand()
getItemInHand
in interface org.bukkit.inventory.EntityEquipment
public void setItemInHand(org.bukkit.inventory.ItemStack itemStack)
setItemInHand
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack getHelmet()
getHelmet
in interface org.bukkit.inventory.EntityEquipment
public void setHelmet(org.bukkit.inventory.ItemStack itemStack)
setHelmet
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack getChestplate()
getChestplate
in interface org.bukkit.inventory.EntityEquipment
public void setChestplate(org.bukkit.inventory.ItemStack itemStack)
setChestplate
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack getLeggings()
getLeggings
in interface org.bukkit.inventory.EntityEquipment
public void setLeggings(org.bukkit.inventory.ItemStack itemStack)
setLeggings
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack getBoots()
getBoots
in interface org.bukkit.inventory.EntityEquipment
public void setBoots(org.bukkit.inventory.ItemStack itemStack)
setBoots
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.inventory.ItemStack[] getArmorContents()
getArmorContents
in interface org.bukkit.inventory.EntityEquipment
public void setArmorContents(org.bukkit.inventory.ItemStack[] itemStacks)
setArmorContents
in interface org.bukkit.inventory.EntityEquipment
public void clear()
clear
in interface org.bukkit.inventory.EntityEquipment
public float getItemInHandDropChance()
getItemInHandDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setItemInHandDropChance(float chance)
setItemInHandDropChance
in interface org.bukkit.inventory.EntityEquipment
public float getItemInMainHandDropChance()
getItemInMainHandDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setItemInMainHandDropChance(float chance)
setItemInMainHandDropChance
in interface org.bukkit.inventory.EntityEquipment
public float getItemInOffHandDropChance()
getItemInOffHandDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setItemInOffHandDropChance(float chance)
setItemInOffHandDropChance
in interface org.bukkit.inventory.EntityEquipment
public float getHelmetDropChance()
getHelmetDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setHelmetDropChance(float chance)
setHelmetDropChance
in interface org.bukkit.inventory.EntityEquipment
public float getChestplateDropChance()
getChestplateDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setChestplateDropChance(float chance)
setChestplateDropChance
in interface org.bukkit.inventory.EntityEquipment
public float getLeggingsDropChance()
getLeggingsDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setLeggingsDropChance(float chance)
setLeggingsDropChance
in interface org.bukkit.inventory.EntityEquipment
public float getBootsDropChance()
getBootsDropChance
in interface org.bukkit.inventory.EntityEquipment
public void setBootsDropChance(float chance)
setBootsDropChance
in interface org.bukkit.inventory.EntityEquipment
public org.bukkit.entity.Entity getHolder()
getHolder
in interface org.bukkit.inventory.EntityEquipment
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