public class GlowEntityEquipment extends Object implements org.bukkit.inventory.EntityEquipment
| Constructor and Description |
|---|
GlowEntityEquipment(org.bukkit.entity.Entity holder) |
| Modifier and Type | Method and Description |
|---|---|
void |
clear() |
org.bukkit.inventory.ItemStack[] |
getArmorContents() |
org.bukkit.inventory.ItemStack |
getBoots() |
float |
getBootsDropChance() |
org.bukkit.inventory.ItemStack |
getChestplate() |
float |
getChestplateDropChance() |
org.bukkit.inventory.ItemStack |
getHelmet() |
float |
getHelmetDropChance() |
org.bukkit.entity.Entity |
getHolder() |
org.bukkit.inventory.ItemStack |
getItem(org.bukkit.inventory.EquipmentSlot slot)
Returns the ItemStack found in the slot at the given EquipmentSlot.
|
org.bukkit.inventory.ItemStack |
getItemInHand() |
float |
getItemInHandDropChance() |
org.bukkit.inventory.ItemStack |
getItemInMainHand() |
float |
getItemInMainHandDropChance() |
org.bukkit.inventory.ItemStack |
getItemInOffHand() |
float |
getItemInOffHandDropChance() |
org.bukkit.inventory.ItemStack |
getLeggings() |
float |
getLeggingsDropChance() |
void |
setArmorContents(org.bukkit.inventory.ItemStack[] itemStacks) |
void |
setBoots(org.bukkit.inventory.ItemStack itemStack) |
void |
setBootsDropChance(float chance) |
void |
setChestplate(org.bukkit.inventory.ItemStack itemStack) |
void |
setChestplateDropChance(float chance) |
void |
setHelmet(org.bukkit.inventory.ItemStack itemStack) |
void |
setHelmetDropChance(float chance) |
void |
setItem(org.bukkit.inventory.EquipmentSlot slot,
org.bukkit.inventory.ItemStack item)
Stores the ItemStack at the given index of the inventory.
|
void |
setItemInHand(org.bukkit.inventory.ItemStack itemStack) |
void |
setItemInHandDropChance(float chance) |
void |
setItemInMainHand(org.bukkit.inventory.ItemStack itemStack) |
void |
setItemInMainHandDropChance(float chance) |
void |
setItemInOffHand(org.bukkit.inventory.ItemStack itemStack) |
void |
setItemInOffHandDropChance(float chance) |
void |
setLeggings(org.bukkit.inventory.ItemStack itemStack) |
void |
setLeggingsDropChance(float chance) |
public org.bukkit.inventory.ItemStack getItem(org.bukkit.inventory.EquipmentSlot slot)
slot - The EquipmentSlot of the Slot's ItemStack to returnpublic void setItem(org.bukkit.inventory.EquipmentSlot slot,
org.bukkit.inventory.ItemStack item)
slot - The EquipmentSlot where to put the ItemStackitem - The ItemStack to setpublic org.bukkit.inventory.ItemStack getItemInMainHand()
getItemInMainHand in interface org.bukkit.inventory.EntityEquipmentpublic void setItemInMainHand(org.bukkit.inventory.ItemStack itemStack)
setItemInMainHand in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack getItemInOffHand()
getItemInOffHand in interface org.bukkit.inventory.EntityEquipmentpublic void setItemInOffHand(org.bukkit.inventory.ItemStack itemStack)
setItemInOffHand in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack getItemInHand()
getItemInHand in interface org.bukkit.inventory.EntityEquipmentpublic void setItemInHand(org.bukkit.inventory.ItemStack itemStack)
setItemInHand in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack getHelmet()
getHelmet in interface org.bukkit.inventory.EntityEquipmentpublic void setHelmet(org.bukkit.inventory.ItemStack itemStack)
setHelmet in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack getChestplate()
getChestplate in interface org.bukkit.inventory.EntityEquipmentpublic void setChestplate(org.bukkit.inventory.ItemStack itemStack)
setChestplate in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack getLeggings()
getLeggings in interface org.bukkit.inventory.EntityEquipmentpublic void setLeggings(org.bukkit.inventory.ItemStack itemStack)
setLeggings in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack getBoots()
getBoots in interface org.bukkit.inventory.EntityEquipmentpublic void setBoots(org.bukkit.inventory.ItemStack itemStack)
setBoots in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.inventory.ItemStack[] getArmorContents()
getArmorContents in interface org.bukkit.inventory.EntityEquipmentpublic void setArmorContents(org.bukkit.inventory.ItemStack[] itemStacks)
setArmorContents in interface org.bukkit.inventory.EntityEquipmentpublic void clear()
clear in interface org.bukkit.inventory.EntityEquipmentpublic float getItemInHandDropChance()
getItemInHandDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setItemInHandDropChance(float chance)
setItemInHandDropChance in interface org.bukkit.inventory.EntityEquipmentpublic float getItemInMainHandDropChance()
getItemInMainHandDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setItemInMainHandDropChance(float chance)
setItemInMainHandDropChance in interface org.bukkit.inventory.EntityEquipmentpublic float getItemInOffHandDropChance()
getItemInOffHandDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setItemInOffHandDropChance(float chance)
setItemInOffHandDropChance in interface org.bukkit.inventory.EntityEquipmentpublic float getHelmetDropChance()
getHelmetDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setHelmetDropChance(float chance)
setHelmetDropChance in interface org.bukkit.inventory.EntityEquipmentpublic float getChestplateDropChance()
getChestplateDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setChestplateDropChance(float chance)
setChestplateDropChance in interface org.bukkit.inventory.EntityEquipmentpublic float getLeggingsDropChance()
getLeggingsDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setLeggingsDropChance(float chance)
setLeggingsDropChance in interface org.bukkit.inventory.EntityEquipmentpublic float getBootsDropChance()
getBootsDropChance in interface org.bukkit.inventory.EntityEquipmentpublic void setBootsDropChance(float chance)
setBootsDropChance in interface org.bukkit.inventory.EntityEquipmentpublic org.bukkit.entity.Entity getHolder()
getHolder in interface org.bukkit.inventory.EntityEquipmentCopyright © 2021. All rights reserved.