public class GlowJungleTemple extends GlowTemplePiece
boundingBox
Constructor and Description |
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GlowJungleTemple() |
GlowJungleTemple(Random random,
org.bukkit.Location location) |
Modifier and Type | Method and Description |
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boolean |
generate(org.bukkit.World world,
Random random,
StructureBoundingBox genBoundingBox,
BlockStateDelegate delegate) |
boolean |
getHasPlacedHiddenChest() |
boolean |
getHasPlacedMainChest() |
boolean |
getHasPlacedTrap1() |
boolean |
getHasPlacedTrap2() |
void |
setHasPlacedHiddenChest(boolean placedChest) |
void |
setHasPlacedMainChest(boolean placedChest) |
void |
setHasPlacedTrap1(boolean placedTrap) |
void |
setHasPlacedTrap2(boolean placedTrap) |
adjustHorizPos, getChestContent, getDepth, getHeight, getHorizPos, getWidth, setDepth, setHeight, setHorizPos, setWidth
getBoundingBox, getNumericOrientation, getOrientation, getRelativeFacing, getUnknownGd, setBoundingBox, setNumericOrientation, setUnknownGd
public GlowJungleTemple()
public GlowJungleTemple(Random random, org.bukkit.Location location)
public boolean getHasPlacedTrap1()
public void setHasPlacedTrap1(boolean placedTrap)
public boolean getHasPlacedTrap2()
public void setHasPlacedTrap2(boolean placedTrap)
public boolean getHasPlacedMainChest()
public void setHasPlacedMainChest(boolean placedChest)
public boolean getHasPlacedHiddenChest()
public void setHasPlacedHiddenChest(boolean placedChest)
public boolean generate(org.bukkit.World world, Random random, StructureBoundingBox genBoundingBox, BlockStateDelegate delegate)
generate
in class GlowStructurePiece
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