public class GlowDesertTemple extends GlowTemplePiece
boundingBox
Constructor and Description |
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GlowDesertTemple() |
GlowDesertTemple(Random random,
org.bukkit.Location location) |
Modifier and Type | Method and Description |
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boolean |
generate(org.bukkit.World world,
Random random,
StructureBoundingBox genBoundingBox,
BlockStateDelegate delegate) |
boolean |
getHasPlacedChest0() |
boolean |
getHasPlacedChest1() |
boolean |
getHasPlacedChest2() |
boolean |
getHasPlacedChest3() |
void |
setHasPlacedChest0(boolean placedChest) |
void |
setHasPlacedChest1(boolean placedChest) |
void |
setHasPlacedChest2(boolean placedChest) |
void |
setHasPlacedChest3(boolean placedChest) |
adjustHorizPos, getChestContent, getDepth, getHeight, getHorizPos, getWidth, setDepth, setHeight, setHorizPos, setWidth
getBoundingBox, getNumericOrientation, getOrientation, getRelativeFacing, getUnknownGd, setBoundingBox, setNumericOrientation, setUnknownGd
public GlowDesertTemple()
public GlowDesertTemple(Random random, org.bukkit.Location location)
public boolean getHasPlacedChest0()
public void setHasPlacedChest0(boolean placedChest)
public boolean getHasPlacedChest1()
public void setHasPlacedChest1(boolean placedChest)
public boolean getHasPlacedChest2()
public void setHasPlacedChest2(boolean placedChest)
public boolean getHasPlacedChest3()
public void setHasPlacedChest3(boolean placedChest)
public boolean generate(org.bukkit.World world, Random random, StructureBoundingBox genBoundingBox, BlockStateDelegate delegate)
generate
in class GlowStructurePiece
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