public class BiomePopulator
extends org.bukkit.generator.BlockPopulator
Constructor and Description |
---|
BiomePopulator(org.bukkit.block.Biome... biome)
Creates a populator for lakes; dungeons; caves; ores; sand, gravel and clay patches; desert
wells; and vegetation.
|
Modifier and Type | Method and Description |
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Collection<org.bukkit.block.Biome> |
getBiomes() |
void |
populate(org.bukkit.World world,
Random random,
org.bukkit.Chunk chunk) |
protected void |
populateInGround(org.bukkit.World world,
Random random,
org.bukkit.Chunk chunk) |
protected void |
populateOnGround(org.bukkit.World world,
Random random,
org.bukkit.Chunk chunk) |
protected final LakeDecorator waterLakeDecorator
protected final LakeDecorator lavaLakeDecorator
protected final DungeonPopulator dungeonPopulator
protected final OrePopulator orePopulator
protected final UnderwaterDecorator sandPatchDecorator
protected final UnderwaterDecorator clayPatchDecorator
protected final UnderwaterDecorator gravelPatchDecorator
protected final DoublePlantDecorator doublePlantDecorator
protected final TreeDecorator treeDecorator
protected final DesertWellDecorator desertWellDecorator
protected final FlowerDecorator flowerDecorator
protected final TallGrassDecorator tallGrassDecorator
protected final DeadBushDecorator deadBushDecorator
protected final MushroomDecorator brownMushroomDecorator
protected final MushroomDecorator redMushroomDecorator
protected final SugarCaneDecorator sugarCaneDecorator
protected final PumpkinDecorator pumpkinDecorator
protected final CactusDecorator cactusDecorator
protected final FlowingLiquidDecorator flowingWaterDecorator
protected final FlowingLiquidDecorator flowingLavaDecorator
protected final SurfaceCaveDecorator surfaceCaveDecorator
protected final List<EntityDecorator> entityDecorators
public BiomePopulator(org.bukkit.block.Biome... biome)
biome
- ignoredpublic Collection<org.bukkit.block.Biome> getBiomes()
public void populate(org.bukkit.World world, Random random, org.bukkit.Chunk chunk)
populate
in class org.bukkit.generator.BlockPopulator
protected void populateInGround(org.bukkit.World world, Random random, org.bukkit.Chunk chunk)
protected void populateOnGround(org.bukkit.World world, Random random, org.bukkit.Chunk chunk)
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