Class PlayerInteractAtEntityEvent

All Implemented Interfaces:

public class PlayerInteractAtEntityEvent extends PlayerInteractEntityEvent
Represents an event that is called when a player right clicks an entity that also contains the location where the entity was clicked.
Note that the client may sometimes spuriously send this packet in addition to PlayerInteractEntityEvent. Users are advised to listen to this (parent) class unless specifically required.
Note that interacting with Armor Stands fires this event only and not its parent and as such users are expressly required to listen to this event for that scenario.