Class PlayerEggThrowEvent

public class PlayerEggThrowEvent extends PlayerEvent
Called when a player throws an egg and it might hatch
  • Constructor Details

  • Method Details

    • getEgg

      @NotNull public @NotNull Egg getEgg()
      Gets the egg involved in this event.
      the egg involved in this event
    • isHatching

      public boolean isHatching()
      Gets whether the egg is hatching or not. Will be what the server would've done without interaction.
      boolean Whether the egg is going to hatch or not
    • setHatching

      public void setHatching(boolean hatching)
      Sets whether the egg will hatch or not.
      hatching - true if you want the egg to hatch, false if you want it not to
    • getHatchingType

      @NotNull public @NotNull EntityType getHatchingType()
      Get the type of the mob being hatched (EntityType.CHICKEN by default)
      The type of the mob being hatched by the egg
    • setHatchingType

      public void setHatchingType(@NotNull @NotNull EntityType hatchType)
      Change the type of mob being hatched by the egg
      hatchType - The type of the mob being hatched by the egg
    • getNumHatches

      public byte getNumHatches()
      Get the number of mob hatches from the egg. By default the number will be the number the server would've done
      • 7/8 chance of being 0
      • 31/256 ~= 1/8 chance to be 1
      • 1/256 chance to be 4
      The number of mobs going to be hatched by the egg
    • setNumHatches

      public void setNumHatches(byte numHatches)
      Change the number of mobs coming out of the hatched egg

      The boolean hatching will override this number. Ie. If hatching = false, this number will not matter

      numHatches - The number of mobs coming out of the egg
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()